Lake Environment || UDK
Final project in my Shader class, we had a week to create, model, and texture a water scene. All assets, including skybox, created by me in that time.
Hayloft || UDK
Stylized Well Scene || Maya
Low poly scene consisting of 12 props.
TIME || UDK
Textures and Models for UDK game called TIME set in a laboratory. This was a group project with three classmates.
This game was playable at Academy of Art's 2013 Spring Show at the Palace of Fine Arts in San Francisco.
Was the Art Lead on the project and created the wall models and floors, all materials and the majority of the textures. Was responsible for the sound design and some minor kismet scripting as well as assembling all files for importing into the engine.
This game was playable at Academy of Art's 2013 Spring Show at the Palace of Fine Arts in San Francisco.
Was the Art Lead on the project and created the wall models and floors, all materials and the majority of the textures. Was responsible for the sound design and some minor kismet scripting as well as assembling all files for importing into the engine.